Beat the whole game! Very well made! Lots of content - different traps, enemy types. Interesting trying NOT to kill the invaders. Fast forward is apprecuated. Good art. Nice the music & sky changes based on the phase. Super enjoyable!
I did enjoy the game, but after a certain point the robbers stood no chance. My biggest issue was killing too many, which was toned down once I phased out marbles and double-canned doors. Frogs and Super Ninjas were the most dangerous for this reason, skipping reasonable traps only to be hit with the full brunt of my defenses once unmasked, I didn't really know how to deal with this. Only once did a robber ever reach me, I never felt a need for the treehouse and later school upgrades, even if they were cool. I think some motivation for these robbers would be interesting; beyond the ostensible draw of valuables, why would so many people be willing to enter such a lethal house? It took me a while to figure out how the cameras worked, at first I thought the symbols just meant that they were recorded, not indicating a photo opportunity. The story was funny, I do like the intentional abandonment of a child to the mercy of a veritable army of thieves.
Thank you for playing, and for your detailed feedback!
I fully agree on the game being a bit too easy, these games for the Saskatoon Global Game Jam were all setup in a computer lab with people walking around, only getting a small amount of time for each game. For that reason I wanted to err on the side of being too easy, rather than being too hard and no-one being able to beat it.
I completely agree on the side of erring to be too easy, I understand getting nuanced game balance correct for a short game jam isn't always feasible. Looking forward to future work!
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Beat the whole game! Very well made! Lots of content - different traps, enemy types. Interesting trying NOT to kill the invaders. Fast forward is apprecuated. Good art. Nice the music & sky changes based on the phase. Super enjoyable!
Played to completion, here are my thoughts:
I did enjoy the game, but after a certain point the robbers stood no chance. My biggest issue was killing too many, which was toned down once I phased out marbles and double-canned doors. Frogs and Super Ninjas were the most dangerous for this reason, skipping reasonable traps only to be hit with the full brunt of my defenses once unmasked, I didn't really know how to deal with this. Only once did a robber ever reach me, I never felt a need for the treehouse and later school upgrades, even if they were cool. I think some motivation for these robbers would be interesting; beyond the ostensible draw of valuables, why would so many people be willing to enter such a lethal house? It took me a while to figure out how the cameras worked, at first I thought the symbols just meant that they were recorded, not indicating a photo opportunity. The story was funny, I do like the intentional abandonment of a child to the mercy of a veritable army of thieves.
Also, bug noticed: when a robber was killed by two traps at once (happened with double door-cans) I was penalized twice.
Thank you for playing, and for your detailed feedback!
I fully agree on the game being a bit too easy, these games for the Saskatoon Global Game Jam were all setup in a computer lab with people walking around, only getting a small amount of time for each game. For that reason I wanted to err on the side of being too easy, rather than being too hard and no-one being able to beat it.
Also I'm glad you enjoyed the story, haha.
I completely agree on the side of erring to be too easy, I understand getting nuanced game balance correct for a short game jam isn't always feasible. Looking forward to future work!