Masked Invaders
Oh no! You're home alone!
The house is being invaded by masked intruders, and to make things worse your mother just left on a 3-week vacation to Cancun! You must place down traps to repel the invaders. Once you knock off their masks, you can take a picture of them to earn money by reporting them to crime stoppers. Try not to kill them however, cleaning up bodies can get expensive...
Created in 48 hours for the Saskatoon Global Game Jam!
Controls:
WASD - Move Camera
Drag Mouse - Move Camera
Mouse Wheel - Zoom Camera
Click Buttons - Select Traps
Click Green Placement Icons - Place Traps
Post 48 hour fixes:
- Fixed rare softlock with "Sad" enemy type

Comments
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Beat the whole game! Very well made! Lots of content - different traps, enemy types. Interesting trying NOT to kill the invaders. Fast forward is apprecuated. Good art. Nice the music & sky changes based on the phase. Super enjoyable!
Played to completion, here are my thoughts:
I did enjoy the game, but after a certain point the robbers stood no chance. My biggest issue was killing too many, which was toned down once I phased out marbles and double-canned doors. Frogs and Super Ninjas were the most dangerous for this reason, skipping reasonable traps only to be hit with the full brunt of my defenses once unmasked, I didn't really know how to deal with this. Only once did a robber ever reach me, I never felt a need for the treehouse and later school upgrades, even if they were cool. I think some motivation for these robbers would be interesting; beyond the ostensible draw of valuables, why would so many people be willing to enter such a lethal house? It took me a while to figure out how the cameras worked, at first I thought the symbols just meant that they were recorded, not indicating a photo opportunity. The story was funny, I do like the intentional abandonment of a child to the mercy of a veritable army of thieves.
Also, bug noticed: when a robber was killed by two traps at once (happened with double door-cans) I was penalized twice.
Thank you for playing, and for your detailed feedback!
I fully agree on the game being a bit too easy, these games for the Saskatoon Global Game Jam were all setup in a computer lab with people walking around, only getting a small amount of time for each game. For that reason I wanted to err on the side of being too easy, rather than being too hard and no-one being able to beat it.
Also I'm glad you enjoyed the story, haha.
I completely agree on the side of erring to be too easy, I understand getting nuanced game balance correct for a short game jam isn't always feasible. Looking forward to future work!